Problem
Reasoning · Grade 4-2 Games of Wit
Equation (1): do the subtraction as printed
As printed, (1) gives 29 — one too many.
A two-digit subtraction with one regrouping is ordinary fourth-grade arithmetic, and knowing the gap is exactly 1 turns a vague puzzle into a precise target.
4.NBT.B.4Guess And CheckEquation (1): decide which number has to move
Leave the answer alone and fix the first number.
Comparing two digits bar by bar before touching anything kills whole branches at once, because a single move can change only one slot.
4.NBT.B.4Eliminate PossibilitiesEquation (1): turn the 3 into a 2 with one slide
Turning the 3 into a 2 gives 52 − 24 = 28.
Laying the two digit shapes side by side and spotting the one bar that differs is looking at line segments in a figure, which fourth graders do all the time.
4.G.A.1Guess And CheckEquation (2): do the multiplication as printed
As printed, (2) gives 114 — far too big.
Multiplying a two-digit number by a one-digit number is a fourth-grade skill, and here it immediately shows the mismatch is huge, not a near miss.
4.NBT.B.5Guess And CheckEquation (2): the answer cannot grow, so a factor must shrink
So a factor must shrink.
Comparing 114 against a two-digit answer box settles at once which side of the equation must give way.
4.NBT.B.5Eliminate PossibilitiesSince the answer cannot be made bigger by one stick, a factor has to shrink instead.
Why?
Making one factor smaller makes the product smaller, so the comparison between the printed product and the target fixes which side must move.
Why?
Every way of changing the answer is ruled out by the stick count, so only the factors are left to change.
Equation (2): list what 19 can become
The 19 can become 10, 13, 15 or 16.
There are only six bars in a 9, so a young solver can rub out each one in turn and see which leftovers still read as digits.
4.G.A.1Make A Systematic ListEquation (2): match the loose stick to the answer
Placing the moved stick gives 13 × 6 = 78.
Once the possible left-hand numbers are down to two, multiplying each by 6 and looking at what the answer would have to become finishes the job.
4.NBT.B.5Guess And CheckDo the sum as written first: how far off it is tells you which number has to change and by how much.
- Equation (1): do the subtraction as printed
- Equation (1): decide which number has to move
- Equation (1): turn the 3 into a 2 with one slide
- Equation (2): do the multiplication as printed
- Equation (2): the answer cannot grow, so a factor must shrink
- Equation (2): list what 19 can become
- Equation (2): match the loose stick to the answer