Reasoning · Grade 4-2 Games of Wit

Problem

Move one matchstick to fix an equation

Two matchstick equations are wrong as printed. The digits are shaped like digital-clock numerals. Only one stick may be moved in each equation. Make both equations true.
Your answer
How to solve
Strategy Guess and Check — First do the arithmetic exactly as printed. Seeing how wrong the equation is says which number has to change and by how much, which is far more useful than randomly nudging sticks. Then, for the number that has to change, list every digit reachable by taking one stick out or putting one stick in, and check the short list against the arithmetic. Most branches die instantly because a stick has nowhere legal to land, so only a handful of candidates ever need real checking.
1STEP 1

Equation (1): do the subtraction as printed

As printed, (1) gives 29 — one too many.

53 - 24 = 29 ≠ 28
2STEP 2

Equation (1): decide which number has to move

Leave the answer alone and fix the first number.

3STEP 3

Equation (1): turn the 3 into a 2 with one slide

Turning the 3 into a 2 gives 52 − 24 = 28.

52 - 24 = 28
4STEP 4

Equation (2): do the multiplication as printed

As printed, (2) gives 114 — far too big.

19 × 6 = 114 ≠ 70
5STEP 5

Equation (2): the answer cannot grow, so a factor must shrink

So a factor must shrink.

6STEP 6

Equation (2): list what 19 can become

The 19 can become 10, 13, 15 or 16.

19 → 10, 13, 15, 16
7STEP 7

Equation (2): match the loose stick to the answer

Placing the moved stick gives 13 × 6 = 78.

13 × 6 = 78
Answer
52 − 24 = 28, 13 × 6 = 78
3 → 2, 19 → 13
Check the arithmetic first: 52 minus 24 really is 28, and 13 times 6 really is 78. Then check the stick count, which a legal move must leave alone. Equation (1) starts with 5 + 5 + 5 + 4 + 5 + 7 = 31 sticks and finishes as 52 minus 24 equals 28 with 5 + 5 + 5 + 4 + 5 + 7 = 31, unchanged. Equation (2) starts with 2 + 6 + 6 + 3 + 6 = 23 sticks and finishes as 13 times 6 equals 78 with 2 + 5 + 6 + 3 + 7 = 23, unchanged. No sign was touched and every number still has the same count of digits, so both moves are legal. Checking every single-stick move by machine confirms each equation has exactly one solution, so nothing better was missed.
Takeaway

Do the sum as written first: how far off it is tells you which number has to change and by how much.

  • Equation (1): do the subtraction as printed
  • Equation (1): decide which number has to move
  • Equation (1): turn the 3 into a 2 with one slide
  • Equation (2): do the multiplication as printed
  • Equation (2): the answer cannot grow, so a factor must shrink
  • Equation (2): list what 19 can become
  • Equation (2): match the loose stick to the answer