34 reasoning patterns — the same idea, deepening across grades. 26 of them span 2+ grades (the progression spine).
Angle Facts in a Figure grade 4 13 types
Unknown angles fall out of a small set of facts: a straight line is 180 degrees, a triangle sums to 180, a quadrilateral to 360, angles combine and split, and parallel lines give equal corresponding/alternate angles. Learners apply these from clock faces and single figures up to polygon angle sums via triangulation and auxiliary lines. The method is choosing the right fact and chaining equations.
Build the Largest or Smallest Value from Digit Cards grade 2–4 7 types
To maximize (or minimize) a number, product, quotient, or mixed number, place the biggest available digits in the places that carry the most weight. The reasoning starts with whole numbers, then governs products and quotients (where a small divisor enlarges the result), decimals, and mixed numbers. It is place-value comparison turned into an optimization strategy.
Compare Fractions and Decimals by Structure grade 3–4 7 types
Sizes are compared by structure: same denominator favors the larger numerator, same numerator favors the smaller denominator, decimals compare highest place first, and the number line locates values between. Learners order fractions, mixed and improper forms, and decimals, often to fill an inequality blank. It builds magnitude sense across number systems.
Divisibility and Remainder Reasoning grade 3–4 8 types
A remainder is what is left after exact grouping, and it must stay smaller than the divisor. Problems range from finding common multiples and numbers meeting divisibility clues, to recovering a dividend from quotient-and-remainder, adjusting a total to leave no remainder, rounding bundles up, and maximizing a remainder. The controlling fact is the division algorithm: dividend = divisor x quotient + remainder.
Division as the Inverse of Multiplication grade 3 4 types
Dividing is undoing equal grouping: the dividend equals divisor times quotient, and repeated subtraction reaches the same answer. Learners meet equal sharing, the multiply-then-divide two-step, and the relation that a larger dividend yields a larger quotient. This unknown-factor view is the basis for all later division reasoning.
Elapsed Time and Base-Sixty Regrouping grade 2–3 10 types
Time arithmetic regroups at sixty (seconds, minutes) and at twelve/twenty-four (hours, AM/PM), with days and weekdays cycling on top. Problems find elapsed time between clock readings, future dates, and the error of a fast or slow clock. It is place-value regrouping in a mixed-base system.
Find Two Unknowns from Sum and Difference grade 2–4 8 types
When two unknowns are tied by their sum and their difference (or one relation expressing one in terms of the other), rewrite everything in a single unknown and solve. The structure recurs across lengths, weights, capacities, decimals, rectangle sides, and angles. Reducing to one unknown is the gateway to algebraic thinking.
Get Closest to a Target Value grade 3–4 4 types
Choose or arrange digits so a sum, weight estimate, or decimal lands as near as possible to a target — the smaller the gap, the better. Learners minimize the difference for sums, estimated weights, and card-built decimals, including placing consecutive numbers to hit a decimal sum. It blends estimation with optimization.
Length as Sum of Parts with Unit Matching grade 2–4 7 types
A total length or distance is the sum of its segments, but only after every measurement is expressed in the same unit. Learners unify handspans and rulers, convert km/m/cm, and accumulate multi-leg distances. Matching units before combining is the habit that prevents the most common measurement errors.
Multiplication as Equal Groups grade 2 2 types
Repeated equal groups are counted by multiplication, including the special behaviors of multiplying by one and by zero. This foundational archetype anchors the leap from skip-counting to the multiplication facts that every later rate, area, and scaling problem depends on.
Multiplicative Comparison and Unit Rate grade 3–4 7 types
How many times as much, and how much per single unit, are two faces of the same relationship. Learners find a per-unit value (per kilogram, per hour as speed, fraction of a number) and scale it up, including reading speed as the slope of a distance-time graph. Unit-rate reasoning underlies proportions and all later rate work.
Objects versus Gaps (Fencepost Counting) grade 2–4 5 types
Spacing objects along a line or loop ties the object count to the gap count: on an open path posts are one more than gaps, on a closed loop they are equal. Problems compute trees, posts, or intervals from length and spacing. The off-by-one fencepost relation is a classic trap the archetype trains learners to see.
Part-Whole Fraction Reasoning grade 3 5 types
A fraction names equal parts of a whole that equals one; from a part you can find the whole, the remaining fraction, or a fraction of a number. Learners partition equally, see a fraction as a count of unit fractions, and recover the whole from a given part. This part-whole model is the foundation of all fraction operations.
Perimeter by Tracing Every Side grade 2–4 11 types
The perimeter of a composite or overlapped figure is found by following its boundary and summing each side, using rectangle/square side equalities and overlap relations to recover unknown segments. Learners trace joined rectangles, ribbons around boxes, and overlapped polygons, later with fractional and decimal side lengths. The discipline is accounting for every boundary segment exactly once.
Pin Down a Number from Digit and Range Conditions grade 2–4 9 types
A hidden number is found by applying clues in turn — digit constraints, place-by-place comparison, and inequality bounds that fence the unknown into a finite range. Early versions narrow a four-digit number from digit clues; later versions bound an unknown digit or an unknown box value under a sum, product, or comparison constraint. The shared move is converting each condition into a restriction until one survivor remains.
Place-Value Regrouping grade 2–4 7 types
Ten of any unit bundles into one of the next-higher place, and the reverse on the way down. Children first carry ones into tens and tens into hundreds, then extend the same rule to thousands, to multiplying by ten (which shifts every digit up one place), and finally to tenths regrouping into a whole. The single idea — units convert at a fixed exchange rate — is what every later number topic rests on.
Read and Scale a Data Graph grade 2–4 21 types
Pictographs, bar graphs, and line graphs encode values through a scale — symbol value or grid-square value — that must be read before any total, difference, or comparison is computed. Learners translate between tables and graphs, choose scales, read double bars and two line graphs, and estimate intermediate values. Decoding the scale is the load-bearing step at every grade.
Recover Hidden Digits from Carries grade 3–4 5 types
In a partly blanked addition, subtraction, multiplication, or long division, the missing digits are deduced column by column from the lowest place up, using how carries and borrows must propagate. The same cryptarithm logic deepens from three-digit sums to multi-digit products and division. It trains airtight place-value bookkeeping.
Solve a Table or Graph Step by Step from Clues grade 2–4 5 types
When a table or graph has several blanks linked by clues (a total, a ratio, a difference), solve the entries you can pin down first, then use them to unlock the rest in sequence. Learners fill missing data from conditions, complete graphs from clues, and chain knowns to unknowns. It is constraint-propagation applied to data displays.
Systematically Count Shapes in a Figure grade 3–4 5 types
Small pieces combine into larger ones, so counting all triangles, quadrilaterals, segments, or vertices in a composite figure requires an organized sweep by size or type to avoid missing or double-counting. Learners count hidden shapes in grids and composites and tally dots, lines, and faces. The discipline is exhaustive, non-overlapping enumeration.
Tile and Cut Figures with Congruent Pieces grade 2–4 5 types
A region is cut into, or built from, congruent pieces; the piece count, a side length, or the total area follows from how the copies fit. Learners recover a side from the number of cut pieces, count grid cards, identify tiling pieces and area, and read a base shape from solid views. It links multiplication and division to spatial structure.
Track a Quantity Through Changes grade 3–4 7 types
A measured quantity — container weight, water level, bar length, work done — changes as things are added, removed, or accumulate at a net rate; the unknown is recovered by following the running total. Learners handle before/after weight, net fill-with-leak, bouncing-ball fractions, submerged bars, and combined work rates. The thread is conservation: every change is accounted for.
Transformations Preserve Measures grade 4 8 types
Flips, turns, and folds move a figure without changing its side lengths or angle measures, and repeated transformations can return it to start (two flips, four quarter-turns) or be undone in reverse. Learners reason about flip/turn identities, rotation centers, and folded figures whose matched parts are congruent. The invariance principle underlies all of congruence.
Two-Category Counts from a Total grade 2–3 3 types
Two interacting categories (right vs wrong answers, animals with different leg counts, coins of different values) combine into one total; the counts are recovered by assuming one case and adjusting, or by systematic guess-and-check. This is the elementary precursor to systems of equations.
Work Backwards to Recover a Start Value grade 2–4 9 types
Given the end state of a chain of operations (or a calculation done wrongly), invert each step in reverse order to recover the original number or position. It begins with undoing simple add/subtract or skip-counts, then reversing a wrong product, undoing geometric moves, and unwinding multi-step decimal and fraction operations. Inversion is the universal 'the result was...' strategy.