Problem
Reasoning · Grade 5-2 Dice
Fill in the hidden half of the first die
Opposites add to 7, filling in the hidden half.
Three quick subtractions from 7 turn a picture with three visible numbers into a complete map of the die - and a complete map is what makes the later comparisons possible.
2.OA.B.2Draw A DiagramNarrow face A down to two possibilities
Face A narrows to 3 or 4.
Six faces split into three opposite pairs, and two of the pairs are already placed, so the last pair has nowhere else to go. Getting the candidate list down to two is real progress, and it also tells you what kind of extra information you still need.
K.G.B.4Eliminate PossibilitiesNotice that the second die is the first die spun about the face marked 2
The second picture spins about the face marked 2.
Turning a solid moves every face but never rearranges them: if one face has come back to where it started, the turn must have been a spin about that face. Spotting the fixed face turns a hard three-dimensional question into a simple 'which one comes next' question.
8.G.A.1Visualize Spatial RelationshipsThe second die is the first one spun about the face marked 2, because that face has come back to where it started.
Why?
Turning a solid moves every face but never rearranges them, so a face that has not moved must be the axis of the spin.
Why?
The four faces around that axis form a closed ring, so knowing where one of them sits pins down all the others.
Read face A off the ring
Round the ring, A is 3.
A ring of four is like a clock face: once you know where one number sits, every other number is pinned down. This is also the step that decides between the two candidates 3 and 4 from before, and it picks 3.
8.G.A.1Visualize Spatial RelationshipsDo the same for the third die, spinning about the face marked 1
The same trick makes B 5.
The very same trick works a second time, just with a different axle. Reusing one idea rather than inventing a new one for each picture is what keeps a spatial problem from getting confusing.
8.G.A.1Visualize Spatial RelationshipsCheck both answers on a real die
The opposite faces are 4 and 2.
The whole argument is about turning one object, so turning a real object is a perfect check. If a picture cannot be reached by turning your die, the die you picked has the opposite turning direction - flip your reading of the first picture and everything lines up again.
K.G.B.4Create A Physical RepresentationWhen two pictures of a die share a face, the die was just spun about that face — so the other four faces are still in the same ring, and you can read the hidden one straight off.
- Fill in the hidden half of the first die
- Narrow face A down to two possibilities
- Notice that the second die is the first die spun about the face marked 2
- Read face A off the ring
- Do the same for the third die, spinning about the face marked 1
- Check both answers on a real die