Problem
Reasoning · Grade 5-2 Line-Symmetric and Point-Symmetric Figures
Name the squares and find the centre of the turn
Name the squares and find the centre of the turn.
Ruling a rectangle into rows and columns of equal squares is a Grade 2 idea, and naming a square by its row and column is exactly how you find a seat in a theatre — no new skill is needed to label the picture.
2.G.A.2Draw A DiagramSee where the half turn sends each square
A half turn sends a top square to the opposite bottom one.
A half turn is the one rotation you can check with your hands: turn the page upside down and the top-left square is now where the bottom-right square used to be. Nothing changes size or shape, only position.
8.G.A.1Visualize Spatial RelationshipsRegroup the 8 squares into 4 partner pairs
The eight squares fall into four pairs.
This is the whole trick: stop thinking about 8 separate squares and think about 4 pairs instead. Reorganising the information is what makes an eight-square puzzle into a four-item puzzle.
8.G.A.1Organize Information In More WaysRegrouping the eight squares into four partner pairs turns an eight-square puzzle into a four-item one.
Why?
A half turn carries each square onto exactly one other square, so the squares fall into pairs with none left alone.
Why?
Because the pairing is one for one, shading a square forces its partner to be shaded too and the pair behaves as one item.
Turn the shading rule into a rule about pairs
Shading four squares means choosing two pairs.
Dividing 4 shaded squares into groups of 2 is Grade 3 division, and it converts the shading condition into a simple counting question that a fourth grader can finish in one line.
8.G.A.1Organize Information In More WaysList every way to choose 2 pairs from the 4
Choosing two of four pairs gives 6 ways.
Listing in alphabetical order and counting 3 + 2 + 1 is the standard 'handshake' way of pairing things up — no formula is needed, only the discipline to work through the letters in order.
4.OA.A.3Make A Systematic ListDraw the six shadings
Drawing them shows all six survive the turn.
Once you know which pairs are shaded, drawing the picture is just colouring in — the thinking has already been done, and the six pictures exactly fill the six blank grids the book provides.
4.G.A.3Draw A DiagramA half turn glues each square to the square opposite it through the centre, so stop counting squares and start counting pairs - then it is just 'pick 2 of the 4 pairs', and there are 6 ways.
- Name the squares and find the centre of the turn
- See where the half turn sends each square
- Regroup the 8 squares into 4 partner pairs
- Turn the shading rule into a rule about pairs
- List every way to choose 2 pairs from the 4
- Draw the six shadings