Problem
Reasoning · Grade 5-1 Making a Target Number
Read the pin values off the picture
The pins read 5, 5, 5, 3, 3, 1.
Sorting the six numbers before doing anything else makes the shared feature — they are all odd — jump out, and that single feature does most of the work in this problem.
2.OA.C.3Make A Systematic ListFence the score in: smallest and largest possible totals
The score sits between 12 and 18.
Knocking down four pins that are all worth at least 1 point cannot give a tiny score, and checking the two extreme choices is enough to pin down the whole range.
2.NBT.B.6Guess And CheckUse odd and even to rule out 17
Four odd pins make the score always even.
Odd numbers are 'one more than a pair', and four of those extra ones make two more pairs, so nothing is left over — that is why four odds always total an even number.
2.OA.C.3Look For A PatternA score of 17 is impossible, because four pins with these values can only ever add to an even number.
Why?
Adding numbers of a fixed parity settles the parity of the total, so the total's oddness or evenness is decided before any pin is chosen.
Why?
A single target of the wrong parity is refuted on the spot, without any need to try arrangements.
Build the three scores that survive
So 12, 14, 16 and 18 are all reachable.
Showing a score is possible needs only one working example, so a single well-chosen guess for each target settles it — and each one must be checked against the pins that actually exist, since there are only three 5s and two 3s.
2.NBT.B.6Guess And CheckList every four-pin total to be sure
The impossible scores are 10 and 17.
Turning 'pick 4 of 6' into 'pick 2 of 6' shrinks the list to a handful of cases a young solver can write out in full, which converts a clever argument into a complete check.
3.OA.D.9Make A Systematic ListBefore hunting for combinations, ask how big the total can be and whether it must be odd or even — four odd pins always add to an even score, so 17 was never possible.
- Read the pin values off the picture
- Fence the score in: smallest and largest possible totals
- Use odd and even to rule out 17
- Build the three scores that survive
- List every four-pin total to be sure