Reasoning · Grade 4-2 Nim Games

Problem

Mirror the opponent to keep piles equal

One plate holds 6 marbles and the other 4. On your turn you take at least 1 from a single plate. You may never take from both plates in one turn. Find how to be the one who takes the last marble.
Your answer
How to solve
Strategy Work Backwards — The winning move at the start is invisible, but the end of the game is not: taking the last marble wins. So I work backwards from the finish to find which positions are hopeless for whoever has to move. To keep it easy I first test tiny positions like 1 and 1, or 2 and 2, with real counters, then turn what I notice into a rule for 6 and 4.
1STEP 1

Work backwards from the end of the game

Reason backwards from the end.

2STEP 2

Test the smallest positions with counters

Small cases show equal plates lose for the player to move.

(4,4) → (3,3) → (2,2) → (1,1) → (0,0)
3STEP 3

State the rule the small cases reveal

So the goal is to hand the opponent equal plates.

4STEP 4

Make the first move: even the plates up

Go first and take 2 from the plate of 6.

6 - 4 = 2 → (6,4) → (4,4)
5STEP 5

Then copy the opponent for the rest of the game

After that copy the opponent exactly.

(4,4) → (4,1) → (1,1) → (0,1) → (0,0)
6STEP 6

See why you must be the one to take the last marble

A copy always exists, so the last marble is yours.

Answer
go first, take 2 from the plate of 6, then copy
6 − 2 = 4
The rule has to work for every reply, so check the extremes. If the opponent empties a plate of 4, you empty the other plate of 4 and take the last marble — you win. If the opponent takes just 1, you take 1 and hand back 3 and 3, still equal. Both plates being equal after each of your turns means they can never be emptied by the opponent's single-plate move. Checking every position with plates up to 8 by machine confirms it: the losing positions for the player to move are exactly the equal ones, and from 6 and 4 the only winning first move is taking 2 from the plate of 6.
Takeaway

Even the two plates up on your first move, then copy your opponent every turn — a mirror never loses.

  • Work backwards from the end of the game
  • Test the smallest positions with counters
  • State the rule the small cases reveal
  • Make the first move: even the plates up
  • Then copy the opponent for the rest of the game
  • See why you must be the one to take the last marble