Problem
Reasoning · Grade 4-2 Nim Games
Work backwards from the end of the game
Reason backwards from the end.
Thinking about the last move first is exactly how you plan the end of a board game — you decide what you want the table to look like, then aim for it.
4.OA.A.3Work BackwardsTest the smallest positions with counters
Small cases show equal plates lose for the player to move.
Moving real counters makes the pattern visible: equal plates are bad for whoever has to move, unequal plates are good.
3.OA.D.9Create A Physical RepresentationState the rule the small cases reveal
So the goal is to hand the opponent equal plates.
One rule covers every position at once, so you never have to memorise a list of good and bad plate counts.
3.OA.D.9Solve An Easier Related ProblemMake the first move: even the plates up
Go first and take 2 from the plate of 6.
Finding how many to take is one subtraction: the difference between the two plates.
4.OA.A.3Work BackwardsThen copy the opponent for the rest of the game
After that copy the opponent exactly.
You never have to plan ahead — the opponent's move tells you your move.
4.OA.A.3Solve An Easier Related ProblemOnce the two plates are level, copying the opponent's move on the other plate always leaves you with a move to make.
Why?
Every move the opponent makes has exactly one mirror move available to you, so you can never be the one who runs out.
Why?
Copying keeps the plates level after each of your turns, so the position handed back to the opponent is always the balanced kind.
See why you must be the one to take the last marble
A copy always exists, so the last marble is yours.
Because you always leave the plates matching, the opponent can never leave them both empty, and someone has to take the last marble.
3.OA.D.9Work BackwardsEven the two plates up on your first move, then copy your opponent every turn — a mirror never loses.
- Work backwards from the end of the game
- Test the smallest positions with counters
- State the rule the small cases reveal
- Make the first move: even the plates up
- Then copy the opponent for the rest of the game
- See why you must be the one to take the last marble