Problem
Reasoning · Grade 4-2 Nim Games
Notice what one move always does
Each move shrinks the gap by 1.
Drawing the strip and sliding one stone one square shows the empty middle shrinking by exactly one box, which is easy to see and impossible to argue with.
4.OA.C.5Draw A DiagramEvery move shrinks the empty middle by exactly one square, so the gap changes between odd and even each turn.
Why?
Taking one away from the gap always swaps even with odd, so the parity is decided by how many moves have been made.
Why?
Because every move costs the same one square, the gap marches down by a fixed step and its whole future is already known.
Work backwards from the very end
Gap 0 loses and gap 1 wins.
Working backwards from the finish is how a young solver checks any game: the last position is obvious, and every earlier one is judged only by what it hands over.
4.OA.C.5Work BackwardsContinue the backwards list and read the pattern
Continuing back, odd gaps win and even gaps lose.
Since each move flips the gap between even and odd, the win-lose labels have to alternate too - checking whether a number is odd or even is all the bookkeeping this game needs.
2.OA.C.3Look For A PatternCount the moves to confirm it
Counting the moves also gives an odd number.
When the total number of moves is fixed in advance, counting who takes the odd-numbered turns settles the winner without playing at all.
4.NBT.B.6Solve An Easier Related ProblemAnswer the question
With a gap of 7, the first player wins.
The only decision in the whole game is who starts, so once the parity of the gap is known the winner is already fixed.
2.OA.C.3Work BackwardsEvery move eats exactly one empty square, so just count the gap: 7 is odd, and odd gaps always belong to the player who moves first.
- Notice what one move always does
- Work backwards from the very end
- Continue the backwards list and read the pattern
- Count the moves to confirm it
- Answer the question