Sensim Math · Depth 한국어

Sensim Math · Depth

Advanced math problem types, adapted to the Common Core. — 237 problem types · 2,267 generated practice variants across 233 archetypes

2-2
48 problem types
3-1
51 problem types
3-2
48 problem types
4-1
43 problem types
4-2
47 problem types
Find a number from digit clues 4.NBT.A.2 · take
Carry ten units to the next place 4.NBT.A.24.NBT.A.1 · take
Ten hundreds make one thousand 4.NBT.A.22.MD.C.8 · adapt
Different factor pairs, same product 3.OA.B.54.OA.B.4 · take
Bound an inequality at equality 3.OA.A.43.OA.C.7 · take
Recover the unknown, then recompute 3.OA.A.43.OA.B.6 · take
Guess-and-check a legs problem 3.OA.A.33.OA.D.8 · take
Count groups several equivalent ways 2.OA.C.43.OA.A.1 · take
Multiplying by one and by zero 3.OA.B.53.OA.C.7 · take
Find a number satisfying product bounds 3.OA.A.43.OA.C.7 · take
Solve shape-coded products in order 3.OA.A.43.OA.D.8 · take
Count sticks needed via multiplication 3.OA.A.13.OA.A.3 · take
Cut a rectangle into a grid of cards 2.G.A.23.MD.C.7 · adapt
Find one handspan from measured counts 2.MD.A.12.MD.B.5 · adapt
Subtract the overlap from total length 2.MD.B.52.MD.A.4 · adapt
Ribbon around a box: four equal parts 2.MD.B.53.MD.D.8 · adapt
Convert to one unit, then compare lengths 2.MD.A.14.MD.A.1 · adapt
Elapsed time between two clock times 3.MD.A.12.MD.C.7 · take
Reach the next hour, then add the rest 2.MD.C.73.MD.A.1 · take
Read totals and differences from a graph 2.MD.D.103.MD.B.3 · take
Complete a table from its graph and back 2.MD.D.103.MD.B.3 · take
Total equals the sum of the rows 2.MD.D.102.OA.A.1 · take
Compare two data sets in one graph 2.MD.D.103.MD.B.3 · take
Find the rule of changing clock times 4.OA.C.53.MD.A.1 · take
Find the rule of a growing block stack 4.OA.C.54.OA.A.3 · take
Sum a repeating number sequence 4.OA.C.53.OA.A.3 · take
Bigger addend, bigger sum 3.OA.A.43.NBT.A.2 · take
Choose digits for sum nearest a target 3.NBT.A.23.NBT.A.13.OA.D.8 · take
Sum consecutive numbers via the middle 3.OA.D.93.NBT.A.22.NBT.A.2 · take
Recover hidden digits using regrouping 3.NBT.A.23.OA.A.42.NBT.B.7 · take
One number, many addition expressions 3.NBT.A.23.OA.A.4 · take
Big digits in high places 2.NBT.A.43.NBT.A.2 · take
Overlap shrinks the total length 2.MD.B.53.OA.D.8 · adapt
Ten in a place carries forward 2.NBT.A.13.NBT.A.2 · take
Reduce to one unknown to solve 3.OA.D.83.NBT.A.23.OA.A.4 · take
Count all shapes hidden in a grid 1.G.A.23.OA.D.9 · take
Count segments between points on a line 4.G.A.13.OA.D.9 · take
Base perimeter from multiple views 3.MD.D.8K.G.A.34.MD.A.3 · adapt
Find a side from equal perimeters 3.MD.D.84.MD.A.33.OA.A.4 · adapt
Side lengths from overlapping rectangles 3.MD.D.84.MD.A.33.OA.D.8 · adapt
Perimeter of the nth figure by rule 4.OA.C.53.MD.D.83.OA.D.9 · adapt
Perimeter plus tiles needed to build it 3.MD.D.84.MD.A.33.OA.A.3 · adapt
Perimeter by tracing every side 3.MD.D.84.MD.A.3 · adapt
Dividend equals divisor times quotient 3.OA.B.63.OA.A.4 · take
Division as repeated subtraction 3.OA.A.23.OA.A.3 · take
Find the total first, then divide 3.OA.D.83.OA.A.3 · take
Larger dividend gives larger quotient 3.OA.A.23.OA.A.3 · take
Estimate a product to solve an inequality 3.NBT.A.33.OA.D.8 · take
Recover missing digits from column carries 3.NBT.A.33.OA.B.5 · take
Overlaps are one fewer than the strips 3.MD.D.83.OA.D.8 · adapt
Write a growing pattern as an expression 3.OA.D.93.OA.D.8 · take
Reverse the operations to find the start 3.OA.D.83.OA.A.4 · take
Sum distances and times across legs 4.MD.A.24.MD.A.13.MD.A.1 · adapt
AM and PM make a 24-hour day 3.MD.A.1 · take
Match units before comparing path lengths 4.MD.A.14.MD.A.22.MD.A.4 · adapt
Distance grows in proportion to time 4.MD.A.23.OA.A.3 · adapt
A drifting clock accumulates daily error 3.MD.A.13.OA.A.3 · take
Total length is the sum of its parts 4.MD.A.14.MD.A.22.MD.B.5 · adapt
Speed is distance per unit time 4.MD.A.23.OA.A.3 · adapt
Time regroups in base sixty 3.MD.A.1 · take
Ten tenths make one whole 4.NF.C.64.NF.C.5 · take
A fraction is a count of unit fractions 4.NF.B.33.NF.A.1 · adapt
Place big digits high for largest product 3.OA.C.73.NBT.A.3 · take
Estimate a product to bound an unknown 3.NBT.A.33.OA.C.7 · take
Posts versus gaps on lines and loops 3.OA.A.33.MD.D.8 · adapt
Deduce missing digits in a multiplication 3.OA.C.73.NBT.A.3 · take
Adjust the total to leave no remainder 3.OA.A.33.OA.C.7 · take
Exact division means remainder zero 3.OA.C.73.OA.B.6 · take
Count posts via length divided by spacing 3.OA.A.33.MD.D.8 · adapt
Fill long-division blanks from the known 3.OA.C.73.OA.B.6 · take
Perimeter as side length times side count 3.MD.D.83.OA.C.7 · adapt
Find a rectangle side via one unknown 3.MD.D.83.OA.A.4 · adapt
Remainder must be less than the divisor 3.OA.B.63.OA.C.7 · take
Diameter is twice the radius 3.OA.C.73.G.A.1 · adapt
Center to edge distance is the radius 3.MD.D.83.G.A.1 · adapt
Perimeter of shape joining circle centers 3.MD.D.83.OA.C.7 · adapt
Perimeter of shapes from tangent circles 3.MD.D.83.OA.C.7 · adapt
All radii in one circle are equal 3.MD.D.83.G.A.1 · adapt
Polygon side equals sum of two radii 3.MD.D.83.G.A.1 · adapt
Triangle side equals sum of two radii 3.MD.D.83.G.A.1 · adapt
Recover the whole from a fractional part 3.NF.A.13.OA.A.4 · take
Find the rule in a fraction sequence 3.OA.D.93.NF.A.1 · take
Net fill rate is inflow minus outflow 3.MD.A.23.OA.A.3 · adapt
Set up one-unknown equation for capacities 3.MD.A.23.OA.D.8 · adapt
Find the per-unit-weight rate first 3.OA.A.33.MD.A.2 · adapt
Combine sum and difference of two weights 3.MD.A.23.OA.D.8 · adapt
Fill the table by solving knowns first 3.MD.B.33.OA.D.8 · take
Ten of a unit carries to the next place 4.NBT.A.14.NBT.A.2 · adapt
Skip-count by the changing place value 4.NBT.A.24.OA.C.5 · adapt
Times ten adds one place 4.NBT.A.1 · adapt
Small angles combine into larger angles 4.MD.C.74.MD.C.5 · take
A number divides by its factor pieces 4.OA.B.44.NBT.B.6 · take
How many times the unit quantity 4.OA.A.24.NBT.B.5 · take
Bigger units express numbers more simply 4.MD.A.14.MD.A.2 · adapt
Find the value of one unit 4.NBT.B.64.OA.A.2 · adapt
Combine two graphs to find totals 3.MD.B.34.OA.A.3 · adapt
Use total and clues to fill missing bars 3.MD.B.34.OA.A.3 · adapt
Read a double bar graph 3.MD.B.3 · take
Pattern in equations predicts the answer 4.OA.C.53.OA.D.9 · take
Identify tiling pieces and total area 4.G.A.24.MD.A.3 · adapt