Problem
Reasoning · Grade 6-2 Swapping and Flipping
Read the shuffle rule off the picture
One shuffle gives 1, 5, 2, 6, 3, 7, 4.
Stating the move as 'left cards to the odd places, right cards to the even places' turns a picture full of arrows into one sentence you can apply to any row without looking back at the figure.
4.OA.C.5Draw A DiagramDo the second shuffle
Two shuffles give 1, 3, 5, 7, 2, 4, 6.
The rule is applied to the row as it is now, not to the original row, and writing out the seven places one at a time is the safest way to keep that straight.
4.OA.C.5Make A Systematic ListDo the third shuffle and spot the repeat
Three shuffles return the start.
Once a repeating move brings a position back to the start, it must loop forever, because from the same row the same move always produces the same next row.
4.OA.C.5Look For A PatternThe third shuffle brings back an arrangement already seen, so the shuffles must repeat in a loop from there on.
Why?
There are only finitely many arrangements the cards can take, so an arrangement is bound to come round a second time.
Why?
Once an arrangement repeats, the same shuffle produces the same next one, so everything after it repeats too.
Divide 10 by the length of the loop
10 divided by 3 leaves 1.
This is exactly the same trick as working out a day of the week: peel off whole loops and only the remainder matters.
4.NBT.B.6Look For A PatternRead off the second card
The second card after one shuffle is 5.
Second from the left means one card in from the end, so the count is short enough to do with a finger and check twice.
4.OA.C.5Make A Systematic ListShuffle a few times until the row comes back to the start, then divide 10 by the length of that loop -- only the remainder 1 decides the answer.
- Read the shuffle rule off the picture
- Do the second shuffle
- Do the third shuffle and spot the repeat
- Divide 10 by the length of the loop
- Read off the second card