Problem
Reasoning · Grade 5-1 Fraction Calculations
Pin down where the 5 has to go
Proper fractions force the 5 to be a denominator.
One quick look at "is the top smaller than the bottom?" throws away most of the arrangements before any adding starts — the fastest kind of progress there is.
4.NF.A.2Eliminate PossibilitiesThe card 5 has only one place it can sit, which cuts the whole search down to three cases.
Why?
A denominator names how many equal pieces the whole is cut into, so it controls how much each remaining card is worth.
Why?
Every other position for the 5 is ruled out at once, so the search starts from three cases rather than every arrangement.
Split into just three cases
That leaves only three cases.
Organising by "what is on top of the 5" guarantees the three cases do not overlap and that nothing is left out — much safer than picking arrangements at random.
4.NF.A.2Make A Systematic ListAdd case 1
1/5 + 3/4 = 19/20.
Rewriting with a shared denominator is the standard Grade 5 move: once the pieces are the same size you can just count them.
5.NF.A.1Make A Systematic ListAdd case 2
3/5 + 1/4 = 17/20.
Same denominators as case 1, so the two results can be compared instantly — 17 twentieths against 19 twentieths.
5.NF.A.1Make A Systematic ListAdd case 3
4/5 + 1/3 = 1 and 2/15.
Two proper fractions can still add to more than 1 — each is less than 1, so the total is less than 2, but nothing stops it climbing past 1.
5.NF.A.1Make A Systematic ListCompare the three sums
Largest is 1 and 2/15, smallest 17/20.
Comparing against the benchmark 1 settles case 3 without any common denominator at all, and the other two are already in twentieths.
4.NF.A.2Guess And CheckSanity-check why the winner wins
As decimals the order matches.
A fraction gets big when its numerator and denominator are close together and small when the numerator is far below the denominator — the same feel a student gets from pizza slices.
4.NF.A.2Guess And CheckThe biggest card has to hide in a denominator, and that one fact shrinks the whole puzzle to three sums you can just add and compare.
- Pin down where the 5 has to go
- Split into just three cases
- Add case 1
- Add case 2
- Add case 3
- Compare the three sums
- Sanity-check why the winner wins