Reverse the moves to recover original
4.G.A.34.MD.C.5
Generated variants — 8
The figure shown on the right is the result of flipping some shape upward 2 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 2 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 2 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 2 flips behave like 0 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 2 times = 0 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 9 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 9 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 9 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 9 flips behave like 1 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 9 times = 1 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 7 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 7 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 7 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 7 flips behave like 1 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 7 times = 1 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 6 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 6 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 6 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 6 flips behave like 0 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 6 times = 0 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 4 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 4 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 4 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 4 flips behave like 0 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 4 times = 0 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 3 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 3 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 3 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 3 flips behave like 1 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 3 times = 1 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 5 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 5 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 5 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 5 flips behave like 1 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 5 times = 1 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.
The figure shown on the right is the result of flipping some shape upward 10 times and then turning it clockwise. Draw the original shape.
On the empty grid to the left, draw the original shape (before any moves).
Show solution
Understand
Some original shape was flipped upward 10 times and then turned 90 degrees clockwise, giving the figure shown on the right. We must work backward to draw the original shape.
- The final figure on the right grid is shown.
- The moves applied to the original were: flip upward 10 times, then turn 90 degrees clockwise.
- The appearance of the original shape (to be drawn on the left grid).
- Flipping upward is a reflection across a horizontal line; doing it twice returns the shape (so 10 flips behave like 0 flip).
- To reverse a sequence of moves, undo them in the opposite order with each move's inverse.
Plan
#11 Work Backwards · also uses: #5 Look for a Pattern#1 Draw a Diagram
We are given the end state and must find the start, which is the trigger for Work Backwards: undo the last move first. The flip-count pattern simplifies the undo, and a diagram lets us draw each reversed step on the grid.
Execute
Review
Applying the original moves (flip up 10 times = 0 flip, then turn 90 degrees CW) to the reconstructed shape returns the shown figure, confirming the work-backwards steps.
Cut out the shown figure and literally perform the inverse moves in reverse order (turn CCW, then flip up) to see the original take shape.
Standards · min grade 4
4.G.A.3Recognize a line of symmetry for a two-dimensional figure — Understanding flips as reflections and that a flip undoes a flip when reversing the moves.4.MD.C.5Recognize angles as geometric shapes formed when two rays share an endpoint — Undoing the 90-degree clockwise turn with a 90-degree counterclockwise turn.