Problem
Reasoning · Grade 4-2 One-Stroke Drawing
Work out the rule on the smallest cases
Small cases give the rule: 0 or 2 odd points.
It is just pairing up: in and out, in and out. If the lines at a point pair up perfectly the pen can always keep going, and if one line is left over the pen must either be starting there or getting stuck there.
2.OA.C.3Solve An Easier Related ProblemThe smallest figures already reveal the rule: a figure can be drawn in one stroke only when it has no odd points, or exactly two.
Why?
Passing through a point uses one line to arrive and one to leave, so a point in the middle of the stroke must have an even count.
Why?
A single small figure with four odd points that cannot be drawn is enough to show the rule is not merely a guess.
Mark every point, including the hidden crossings
Mark every point, hidden crossings included.
A crossing is a place the pen can turn a corner or carry straight on, so it counts as a point of the figure just as much as a drawn corner does.
4.G.A.1Draw A DiagramCount figure A: pentagon with all its diagonals
A has 0 odd points, so it works.
Every corner of a pentagon has exactly 2 neighbours and 2 non-neighbours, so counting one corner tells you all five - and a crossing of two straight lines always makes 4.
2.OA.C.3Make A Systematic ListCount figure B: square inside a square with two links
B has 4 odd points, so it fails.
Each connecting segment turns two even points into odd ones. Two segments make four odd points, and a single stroke only has two ends to offer.
2.OA.C.3Make A Systematic ListCount figure C: three overlapping circles
C also has 0 odd points, so it works.
Two curves crossing behave exactly like two straight lines crossing - four ways to leave the point - so the shape being round changes nothing about the counting.
2.OA.C.3Make A Systematic ListCount figure D: the house
D has 6 odd points, so it fails.
The door is the trap: because its bottom side is missing, its two lower corners are T-junctions with 3 lines, not tidy corners with 2.
2.OA.C.3Make A Systematic ListTrace the two winners to be sure
Tracing confirms only A and C.
The odd-point test tells you whether to bother looking; actually drawing the route is what turns a promise into proof, and it is the fun part.
4.G.A.1Create A Physical RepresentationAt every point your pen passes through it uses two lines, one in and one out - so count the lines at each point, and a figure works in one stroke only if no more than two points are left with an odd number.
- Work out the rule on the smallest cases
- Mark every point, including the hidden crossings
- Count figure A: pentagon with all its diagonals
- Count figure B: square inside a square with two links
- Count figure C: three overlapping circles
- Count figure D: the house
- Trace the two winners to be sure